Pachonk now released
This was the result of my two day game challenge, in which I gave myself two days to make and finish a working game. My first draft of the idea was that there would be a certain amount of platforms, and the player had to use them to get to the end with drag and drop. That idea quickly was shut down after realizing how much work would have to be put into making the rotation work fluidly. Instead, I gave myself the challenge of making a game inspired by Line Rider, a sandbox web game where you use your mouse as a pencil to make a course of a player. I decided to expand on that, and create a game where you had to slide a rag-doll character into a bin using your mouse. Overall, the actual game making process went smoothly, as I utilized several tutorials to get to my goal. In conclusion, this experience further solidified the basics of Unity and will allow me to make bigger games in the future.
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